TRAILER
GAMEPLAY
TRAILER
GAMEPLAY
Battlefield 3 otterrà tre espansioni “a tema” a partire da giugno. Similmente al primo DLC Back to Karkand, verranno offerte nuove armi, veicoli e ovviamente mappe.
In più gli utenti console potranno, per la prima volta su queste piattaforme, affittare un server personale da configurare come meglio credono per ospitare le loro partite.
Il DLC di giugno, Close Quarters, sarà focalizzato su combattimenti a corto raggio, in ambienti chiusi e sviluppati verticalmente. Su Playstation 3 arriverà una settimana prima e conterrà nuove armi e quattro mappe.
Una mappa di questa prima espansione, Ziba Tower, sarà ambientata in un enorme grattacielo pieno di specchi.
Il secondo DLC, Armored Kill, sarà focalizzato sui combattimenti tra carri armati e offrirà le mappe più grandi mai viste in Battlefield 3. Non ha ancora una data d’uscita.
L’espansione finale, End Game, è ancora segretata da DICE
Nella prossima settimana saranno pubblicati i primi screenshot e GameTrailer
La DICE ha confermato che nella prossima patch (la data di uscita ancora è sconosciuta) saranno corretti diversi bug e apportate molte modifiche. Di seguito riportiamo alcuni fix comunicati sul battlelog :
GENERAL GAMEPLAY FIXES:
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.